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Major FeaturesPROPipelineTrial
CharacterPROPipelineTrial
Custom Characters from G3 Human, Animal, Spine, and Wings Templates
Free Bone-rig G3 Characters from Images
Edit Initial Pose for G3 Bone-rig Characters
Create G3 and Multi-angle G2 Characters by Replacing Sprites
Create G3 Characters Directly from PSD Format
Smooth 360 Head Turn for G3 360 Characters
Customize Full-body Multi-angle G2 Characters
Character Proportion Modification
Create Vector-based Character, compatible with Multiple Render Style
Use Run-time Composer to Setup Multi-angle G2 Characters
PSD character/prop creation flow for Pipeline version.
Character/Prop can be launched to external PSD Edtiors for further modification.
Export Scene with editable and grouped layers in PSD formats.
Enabled assembling functions to create customized accessories.
The new Animated Accessory Systems.
Custom templates for Free Bone characters replaced.
AnimationPROPipelineTrial
G3 Motion libraries for Human, Animal, Spine and Wings Characters
Enhanced Sprite-basd Face System for Smooth Expressions
Audio Lip-sync for both Sprite-based and Morph-based Characters
2D Facial & Body Puppeteering
Advanced Adjustments for Face Puppet & Face Key Editor
2D Motion Key Editing
Advanced 2D Motion Editing for Sub Tracks
3D Motion Key Editor for G2 Characters
Free Form Deformation Editor
Import 3D Motions for 2D Animations
Elastic MotionPROPipelineTrial
Apply Elastic Motion and FFD Effects from Library - Entry, Emphasis (Loops), Exit
Elastic Motion Editor - Parametric Control over Elastic Effects
Set Up Motion, Loop Duration, Pivot, and Alignment of Elastic Motion
Create Animated Props with Elastic Motion Effects
Modify and Save Custom Elastic Motion from current Elastic Motion Effects
Custom Design Elastic Motion Effects using Key Frame Animation
TimelinePROPipelineTrial
Basic Timeline Editing
Advanced Timeline Editing (Time Warp, Transition Curve, Clip Loop, Speed Control, Copy&Paste)
Full Timeline Sub-track Controls (Detailed Tracks for Individual Body Segments)
2D Timeline Animation Editing - Sprite Switch, 2D Motion Key, Layer Order, Deformation, Opacity
3D Timeline Animation Editing - 3D Motion Layer, Angle Key
Collect Clip - Save Selected Clip Range from Timeline, and Add to Action Menu
Import & ExportPROPipelineTrial
Import Image (JPG, BMP, GIF, TGA, PNG)
Import Video (AVI, WMV, popVideo3*) - PC only
Import Video (MOV, MP4)
*Install K-Lite BASIC to cover most formats, as it supports full DirectShow Codec for Windows media playback.
Import Audio (MP3, WAV)
Import Chromakey Video (popVideo3*) - PC only
Import Flash vector assets (SWF)
Import 3D Motions to Cartoon Animator directly. (.rlMotion)
Export Image Sequence (JPG, BMP, PNG, TGA) up to 4K resolution
Export Video (WMV, AVI, MP4, popVideo3*) - PC only
Export Transparent video: MOV PRoRes 4444 - Mac only, popVideo3 - PC Only
Full Screen HD Video Output (1920x1080)
3D Stereo Output
Capture Selected Items to Clipboard (PNG, AniGIF for Presentations and Web Pages)
OthersPROPipelineTrial
G2 Character Design Pipeline White Paper (PDF X 1)
G2 Character Pipeline Templates and Tools (FLA x 1, SWF x 1, ctMotion x 1, xls x 1)
Apply Custom Render Style and Color Modification to Vector Objects
Capture PNG or GIF file in the clipboard for use in the Cloud Animator service.
The program now supports high-resolution monitors.
Content CompatibilityPROPipelineTrial
G1 Single-angle Character (0°, 315°, .ctactor)
G1 2D Motion (0°, 315°; .ctmotion)
G2 Multi-angle Character (10 angles, .ctactor)
G2 2D Motion (Choose from any of the 10 Angles; .ctmotion)
G2 3D Motion (.ct3dmotion)
G3 Bone-rig Character (0°, 315°, .ctFBactor & ctTBactor)
G3 2D Motion for Human, Animal, Spine, Wings (.ctBmotion)
OthersPROPipelineTrial
Audio & project length15 mins15 mins15 mins
Usage time limitation--30 days
Save limitation (save project, animation, ...)--Enabled
Export limitation--watermark